Friday, August 25, 2017

3D Week 001 Assignment (UE4 Simple Box Level)

For this first assignment we created a simple cube in Maya and brought it into Unreal Engine 4. The purpose is to get a sense of scale for objects going from one program to the other.


Here is the generic mannequin model imported from UE4 into maya to see the size difference with the cube.


Here I created a basic material in UE4 for the cubes and set it up for material instancing.


Here I created material instances to make different colored cubes to work with.



The assignment said "no limits" to what we do with the cubes... So I made a Super Adventure Box themed jumping puzzle from Guild Wars 2.






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