First I made the same sort of cube we used for the first assignment.
Here I laid out the UVs for the texture to show up nice and flat.
I painted several different textures to represent the different objects in the scene and created material instances in UE4 for each one.
I love floating islands and something about the atmosphere of UE4 makes me want to create this sort of high fantasy edge-of-the-world place. Creating organic forms from cubes was very challenging. I manually placed every cube, and that effort really made me appreciate the algorithms that Minecraft uses to procedurally create this type of environment.
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