Monday, September 25, 2017

2D Class Week 05 (One,Two, Three Perspective)

This week's 2D assignment was on perspective. 


I've done 1 and 2 point perspective before so I went for a 3 point this time.


Sunday, September 24, 2017

2D Class Week 05 The Art of Frank Frezetta

I really like the savage brutality of Frank Frezetta's work. I dig the powerful half-naked warrior ladies as well as the Conan stuff because I'm a fan of the film with Arnold Schwarzenegger. There's also something I find mildly amusing about it. It's almost too over-the-top and it reminds me of Grognak the Barbarian which is a satire of comics from the Fallout games.


https://www.pinterest.com/bryan_colvin/frank-frezetta/

2D Class Week 04 The Art of Drew Struzan

I never knew who Drew Struzan was but I've seen his work all my life. He's done movie posters for just about every major blockbuster that came out through the 70's, 80's, and 90's. Some of my all-time favorites are The Thing, Bladerunner, and The Shawshank Redemption.



https://www.pinterest.com/bryan_colvin/drew-struzan/

2D Class Week 03 The Art of John Berky

We took a look at the art of John Berky, and I must say I really dig the dynamic compositions and futuristic designs. Some of his space stations remind me of things from the book series Ringworld which had some fantastic technology.


https://www.pinterest.com/bryan_colvin/john-berky/

3D Class Week 05 Modeling A Prop

Our next assignment is to make a cannon and put it in UE4. We have the freedom to make just about any type of cannon realistic or scifi. I decided to make an old-school civil war gatling gun. I recently read a book called The Builders which is a spaghetti-western style story in which one of the characters uses such a gun.

I actually found some images of an original schematic of the gatling gun which made orthographics easy.
  

The results so far.



And here it is in-engine using a scene I've been working on for tech art.




Ball Bounce

Here's a ball bounce assignment I did for animation class. I've done plenty of simple ball bounces before so I decided to do something a little more complex for this one.


Walk Cycle First Pass

This is a walk cycle I did for animation class. Nothing too crazy. I wanted to inject as much personality into it as possible so I animated it to a song I love by Chaka Khan which was sampled by Daft Punk.


Sunday, September 17, 2017

3D Post-Hurricane Lego Project WIP

So hurricane Irma really set us back a bit, but I was somehow able to get some things done despite having no power for 4 days. Here is Master Blaster. I've been working on him for a bit and I still plan on doing some more with the textures.


I tried to make Master's legs as short as possible. I will probably add some small bricks to Blaster's feet to make him look taller.

Blaster's shoulder pads have a seat on the back for Master to sit on.











Friday, September 8, 2017

3D Week 03 Lego Project Part 01


Our next assignment is a group project involving Legos and a theme. Our theme is Mad Max. Since the project is going to be a small scene for VR, we decided to recreate the Thunderdome. We will build the dome and some surrounding scenery, but our focus will be on characters and props. Making a Lego version of Master Blaster is going to be fun. 

So far I have made a basic 1x6 brick and a flame piece to be used as car exhaust or in a flame thrower.





Tuesday, September 5, 2017

2D Class Week 02 Silhouettes

This week's 2D assignment was silhouettes. Strong silhouettes are important because the outer shape of an object is the first thing our eyes detect, and a strong silhouette makes it instantly recognizable even from a distance. I made a set of weapons inspired by Guild Wars. Every few months Arenanet releases a set of unique weapons with a common theme. I based these designs on a rare crafting material in the game called Elder Spirit Residue which is used to craft very high-end equipment. 



The icon from the game.


Saturday, September 2, 2017

3D Week 02 (Minecraft-ish Level)

This week's 3D assignment was to create a small level in the style of Minecraft using blocks with a pixel style texture.

First I made the same sort of cube we used for the first assignment.



Here I laid out the UVs for the texture to show up nice and flat.


I painted several different textures to represent the different objects in the scene and created material instances in UE4 for each one.





I love floating islands and something about the atmosphere of UE4 makes me want to create this sort of high fantasy edge-of-the-world place. Creating organic forms from cubes was very challenging. I manually placed every cube, and that effort really made me appreciate the algorithms that Minecraft uses to procedurally create this type of environment.






Friday, September 1, 2017

2D Class Week 02 The Art of Brian Froud

For this week's target artist we are looking at Brian Froud. His concept work for The Dark Crystal and Labyrinth is really beautiful and reminds me of Tolkien creatures and mythology. I especially love the Celtic influences in the stone carvings and fairies. I can see a lot of his influence in one of my favorite video games from the way he designs faces and body structure out of leaves, which is how the Sylvari of Guild Wars are designed.